This means that the next two attacks to hit you won't inflict their usual damage, although other effects proc as usual (you still risk bleed from Rend of the Old Gods, for example). Also has a 40% damage buff against marked targets. Inflicts two points of Blight damage per round for three rounds (base 100% chance). Accuracy 85, -20% damage, +2.0% crit chance. * Captivate (useable 2, 3 targets 2, 3): Ranged. Also has debuffs with base chance 100%: +8.0% crit chance against that enemy and -4 SPD. * Expose (useable 1, 2, 3 targets 1, 2, 3): Melee. Back one, accuracy 90, -60% damage, +1.0% crit mod. * Impale (useable 1 targets all enemies simultaneously): Ranged. Basically her Point Blank Shot equivalent. 100% base chance of inflicting 2 points of blight damage for 3 turns. * Adder's Kiss (useable 1 targets 1, 2): Melee. Also has 100% base chance for a 2-point pull and -2 SPD penalty. 500% chance to bypass enemy guards and break them. * Puncture (useable everywhere targets everywhere): Ranged. It's early game yet, so I'm not sure how much numberless armour-piercing reduces enemy PROT (I assume it's capped because of the Bandit Cannon). Forward one, accuracy 90, -20% damage, +2.0% crit mod. * Pierce (useable 1, 2, 3 targets 1, 2): Melee. She's quite fragile, but has ways of making up for that.īase stats: 20HP, Dodge 7, Speed 5, 5-10 damage, 7.5% crit chance.Ĭolour schemes: Yellow, purple, black, blue. The Shieldbreaker herself: The best way I can describe the Shieldbreaker so far is that she's a high-mobility class with a particular focus on bypassing enemy defences and blighting enemies. So the Shieldbreaker DLC is up and I have it.Īdmittedly I haven't had much time to play around with it so far - my computer's running hot at the moment for some reason, and I wanted to start a new game with her - but here are some first impressions.
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